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JinZ

638 Audio Reviews

431 w/ Responses

interesting melodies, keep that up
for the rest, the intro synths are clicky (need some attacks), the mid part is messy, the outro is odd cuz it doesn't fit the track

ANormalMicrowave responds:

thx man, ill note that for future proyects!

the first problem is the theme, the first part doesn't go well with the rest, I'm sure that the track would sound better without it. That leads to the second problem is that you have a happy melody over a dark-ass intense drop. I recommend using the harmonic minor scale.
But anyway, I like how you compressed the distorted Reese bass, it sounds very loud, but it doesn't crash with other instruments, and that is what I appreciate. Various dark percussion, I'd say this has some potential to be in a Madness Combat animation lmao. I like the transition to the drop as well, before there was a tempo change, there were glitches.
And as always, I like having a calm outro after a hard-ass drop, like you've beaten the final boss and now you can go home.

This track is very chill indeed, it's quite hard to find any music that is ambient and chiptune at the same time, I like how the first half is so chill and the rest is intense, it has that climax feeling. Very nice structure. I also like the drum variations and how every instrument works well together.
this has some potential to be in a BGM in a game, but if it is, I'd suggest having some connection between the intro and the outro

check your description lol it's experimenting

this is mind-blowing! I really like the dark, wild, and cinematic mood, and then we also have some relaxing and calm melodies, the instruments play well together, the mix is clean
Overall, this is an absolute poggers.
The intro sounds like an opening for an Indian movie lmao
But till the second half, I think it would be much better if you didn't have the fast-paced guitar

very chill, calm atmosphere, the melodies are lively and relaxing as the volume goes up and down, unlike going straightly like a matching ;)
one thing to remember is to have some fades, at the start of the audio, I hear clicks, which means it had no fade in. Also, I hear clicks from the melody as well, maybe it was a lack of attacks.
when you have the instruments play, you should reduce the volume of the background, else it'd crash to each other

xi-eonling responds:

oh wow. this is all so useful to hear!
I tried the concept of "humanizing" a track, as in adding imperfections in timing and volume to make it seem more organic. I'm glad you liked it :D
I see what you mean about the clicks though. I did set up some volume automation and check the attack at the start, but I'll pay closer attention to it next time. (there's also that the preset on GB has some clicky noise added to the synth I did my best to tone down... some of it probably got left in.)
I'll also keep in mind to be more careful about noise volume vs. music volume.

thank you so much!

although it is industrial, this track has made me questioned my existence, how tf can music like this be frontpaged
seriously mi amigo, you started off with a very bit-crushed synth/bass, but then out of a sudden, intense drums hit, many more instruments were introduced. The problem here is that there were no transitions (this implied to the track overall), no build-up, no SFXs
also, the outro was random.
this track was made by a good, yet, lazy producer

Aster responds:

It has been made very lazily. It's only intention is to be the first 2020 song to be posted on NG. I have better work.

this mix to excellent! The drums patterns, the early dubstep vibes, the vocals, especially, I feel ascended listening to the guitar solo lmao
I really like how you guys made piano and guitar flow together so well.
Overall, the mood is absolutely intense, which is very fitting for the sexy satan >:)

Trackers responds:

Thank you! Glad you enjoyed it! Guessing you're a fan of the show too 😈

Retired Content Creator.

Andy @JinZ

Age 20, Male

College Student

Viet Nam

Joined on 3/16/18

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