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JinZ

429 Audio Reviews w/ Response

All 636 Reviews

the problem with the additional 30 seconds at the outro is mostly because of the use of too many OTTs
you should cut it and update the track
other than that, can't argue that this is your best work

Razorrekker responds:

Yeah, I'm gonna update the track later tonight - I just had to upload it before I forgot, so I could enter it in the NGUAC which closes its submission time tomorrow night. Thank you!

Edit: Silence is gone

first of all, no it's not techno
it's quite unique to hear a cowbell used as the main sound, but i suggest layering it with either synths or whatever you like
the hi-hats sound a bit loud, the beats are not bad tho
the track is overall lack effects (for the transition)

BigTWONeli responds:

I don’t know what type of genre it falls under, when I listen to music I don’t really dive into the genre of it so that’s kind of hard for me to pinpoint.

I’ll definitely take into account with the sound, I’ve been trying to work on that more often, same with the effects.

Thanks for the criticism man it really helps me out in the long run :)

interesting melodies, keep that up
for the rest, the intro synths are clicky (need some attacks), the mid part is messy, the outro is odd cuz it doesn't fit the track

ANormalMicrowave responds:

thx man, ill note that for future proyects!

very chill, calm atmosphere, the melodies are lively and relaxing as the volume goes up and down, unlike going straightly like a matching ;)
one thing to remember is to have some fades, at the start of the audio, I hear clicks, which means it had no fade in. Also, I hear clicks from the melody as well, maybe it was a lack of attacks.
when you have the instruments play, you should reduce the volume of the background, else it'd crash to each other

xi-eonling responds:

oh wow. this is all so useful to hear!
I tried the concept of "humanizing" a track, as in adding imperfections in timing and volume to make it seem more organic. I'm glad you liked it :D
I see what you mean about the clicks though. I did set up some volume automation and check the attack at the start, but I'll pay closer attention to it next time. (there's also that the preset on GB has some clicky noise added to the synth I did my best to tone down... some of it probably got left in.)
I'll also keep in mind to be more careful about noise volume vs. music volume.

thank you so much!

although it is industrial, this track has made me questioned my existence, how tf can music like this be frontpaged
seriously mi amigo, you started off with a very bit-crushed synth/bass, but then out of a sudden, intense drums hit, many more instruments were introduced. The problem here is that there were no transitions (this implied to the track overall), no build-up, no SFXs
also, the outro was random.
this track was made by a good, yet, lazy producer

Aster responds:

It has been made very lazily. It's only intention is to be the first 2020 song to be posted on NG. I have better work.

this mix to excellent! The drums patterns, the early dubstep vibes, the vocals, especially, I feel ascended listening to the guitar solo lmao
I really like how you guys made piano and guitar flow together so well.
Overall, the mood is absolutely intense, which is very fitting for the sexy satan >:)

Trackers responds:

Thank you! Glad you enjoyed it! Guessing you're a fan of the show too 😈

I fucking love this, the dark and heavy atmosphere, and the heavy metal, combined with acid bass, spooky melody, it is very fitting to the art
another point for the screaming, the art looks like some sort of experiment, and a man was used as a rat for it, he was in REAL pain to scream like that lmao
just gotta mention the cyberpunk guitar at the 2nd break, the variety of heavy drums and percussions, the cinematic outro,... THIS TRACK!

LD-W responds:

Heya, thanks for checking out the track and for the high praise!

If you're interested in knowing how I've done certain parts:

- The Acid Bass was one I designed in LuSH-101 (SH-101 emulation), there's a few acid-like timbre's which go well with the 101-modeled behavior. If you do have the synth, feel free to DM me anytime and I can send you the patch

- The Guitar Processing chain is pretty long and not everything will be listed here, but the basics of it goes like: bx_console_n (Neve VXS emulation with TMT) --> Audio Assault Hellbeast (Randall Thrasher/Satan Amphead Emulation, with Brit Cone Edge Cab IR's) --> iZotope Trash 2 (very low wet %, about 5-10% tops) --> Millenia NSEQ2 (Vacuum Tube Rack EQ emulation with JFET Signal Path) --> SPL IRON (IRON Hardware compressor emulation with TMT) --> Noveltech Character (Algorithmic Auto-Improver set to Mode 3 and set to Target Value 60) --> Waves DeEsser (to trim off gently anything above 13Khz) --> Eventide UltraReverb (for usual reverb duties). The Chorus/Solo Guitar had Trash2 removed, the gain on Hellbeast reduced and Syntorus added before the reverb in the chain on a BBQ-Deep Swirl.

- Drums were mainly done off of a mixture of Ludwig, DW and Sabian kit pieces in Superior Drummer and some of the SDX's

- Alot of the other percussion such as the Frame Drums were from 8DIO New Epic Frame Drum Ensemble. The marching band snare was from SoundIron High School Drum Corps. The much more mechanical-sounding elements were another mix-match between different SFX libraries which I've purchased over the years, mostly the kind which are designed for movies and games in mind, but work situational well for music aswell (the licensing doesn't restrict me in what I use it in of course)

- The chopped screams were a mix-match of different sources. Some of them come from prosoundeffects (I grabbed them years ago when I had some sample credits to spend) and a mixture of groans, drones and other screams from 8DIO Eternal Darkness.

Retired Content Creator.

Andy @JinZ

Age 20, Male

College Student

Viet Nam

Joined on 3/16/18

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